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The Space Quest series is one of my favorite adventure game series made by Sierra On-Line (the creators of Monkey Island, Kings Quest and Leisure Suit Larry). Today, I'd thought I'd DM it and present to you a text adventure version of the first game, Space Quest 1: The Sarien Encounter, released in 1986. If you all enjoy it, I can continue with the second game, all the way up to the 6th. Space Quest was designed as a humorous sci-fi adventure set in a distant galaxy. If you do enjoy it, don't cheat and look up the answers on line :p. So here's the story, and I hope you enjoy reading and playing:
Light-years from this solar system exists a galaxy known as Earnon. Though the inhabitants of this galaxy have lived in peace and prosperity for many decades, events have been observed recently which indicate that life won't be so rosy in the future. The galactic government has become corrupt and unresponsive. Young Earnonians have grown rebellious and hostile. Lunatics and sub-Delta morons have taken control of the TV networks (actually, this happened centuries ago, but nobody noticed until just recently). Worst of all the sun, on which the earthlike planet Xenon relies for the building blocks of life, is dying. Xenon's very basics of life are threatened. Xenon scientists predict that only certain insect species and most human resource professionals will survive the resulting ice age.
So with what amounted to a do-or-die dilemma, the most talented minds of the planet went to work. The result was a radical design for something called the Star Generator (not to be confused with the William Morris Agency), a device capable of turning a lifeless planet into a raging ball of fire. Or the other way around. Nobody was quite sure, since it had never actually been tested.
The development team for the Star Generator project was stationed aboard the spacelab Arcada and sent to the outer edge of Earnon to further its research. Here's where you come in. You serve as a member of the crew of the Arcada...as a janitor. That's right, a janitor - and not a very good one. You'd certainly have been sacked and replaced were the Arcada not millions of kilometers from Xenon. Anyway, after months of development and testing, the mission has been completed. Although still in the experimental stages, the Star Generator appears to be fully operational. The good news is flashed back to Xenon as the crew of the Arcada prepares for the trip home.
But the news does not travel far before it reaches unintended ears. Monitoring the Arcada's transmissions are Sariens, space thugs who cruise the galaxies wreaking havoc by exposing aerosol cans to open flame or fire. The Sarien's immediate intent it to capture the Star Generator and bring it aboard their battle cruiser Deltaur. With the Star Generator in their possession, the Sariens would have the ultimate weapon with which to terrorize the universe and gain sweet revenge against a civilization which ostracized them so long ago. They'd also get invited to better parties.
As your adventure begins, you are currently conduction one of your famous on- shift naps in the janitorial storage closet. You arise slightly annoyed at the commotion which has awakened you so rudely. This does not amuse you as you had just drifted off to sleep. The alarm system is activated, indicating that the Arcada is under attack.
When the commotion dies down you take a look outside. Your eyes fall upon a grisly sight. Several of our fellow crew members' bodies lie strewn about the ship, their posture indicating a total unwillingness to get up and keep living.
Although you aren't used to doing a lot of thinking, your brain cells kick into high gear. What a mess! How am I gonna get those bloodstains off the floor? In the midst of this immensely deep thought (well, deep for YOU) you are startled into serious reality when you hear a laser blast followed quite closely by a sickening scream. You briefly consider taking another nap, but it finally sinks it that YOU might be in danger as well. This will never do.
Be sure to look around frequently, so that you can notice items you might need and passages to different rooms.
You are standing in the middle of a hallway.
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